I can see there are 1st and 3rd person controllers but want to make my own.
I load up the 3rd person default and look at the components used and controller but when i copy these (including adding inputs in project settings etc) I never seem to get a camera looking at my character (I use a sphere). I have the camera on a spring arm to the character capsule. I start from a blank new UE4 file when copying the controller - could that be the issue? I Use the game mode to select MyCharacter.
Its seems like such a simple thing - i don’t understand why the camera view always goes first person and won’t do what the one in the default 3rd person one does.
Hope you can help guide me - i don’t want to go forward until i get this basic idea.
I’m sorry to comment on this without an answer but I’m having the exact same problem except I started with the blank blueprint. I noticed that you posted on April 2 and I was hoping that you have somehow solved this on your own. I was thinking that I might have to somehow remove tell it to read my character blueprint instead of the blank blueprint ghost style camera. please let me know if you have come up with anything.
LOL Ok I promise that I clicked on a link but it was all C++ and I tried to work through it. and I just clicked on it just now and it looks completely different I’ll get back to you after I’ve checked this new one out. Thanks again!
OK well it worked… but I came across a problem i don’t think you had. Because mine was a blank project there was no axis mapping for the LookUp, MoveForward or MoveRight. I had to go into the project settings which can be found at the end of the edit menu.