Hey Guys,
I know from out of all the vast complex things we go over and solve, this might seem rather simple. But I am stumped.
I have a series of concrete pipes where I want the player to jump into and then fall all the way down serveral stories to the ground.
The Pipes are at an angle, almost a 45 degree pitch.
The Pipes are connected but as the player pawn falls, since the pipes are at a slight angle, the player falls thru the pipes, and doesn’t stay inside the pipe tunnel…
I know the answer is setting up colliions, but i am at a lose of how to do this for this senario.
Here is the concrete pipe static mesh I am referring too.
How can I set collisions on this Pipe to where when the player pawn falls, it stays “inside” the pipe instead of falling outiside past the static mesh?
Thanks,
.