My Concrete Pipe and Collisions, Help

Hey Guys,

I know from out of all the vast complex things we go over and solve, this might seem rather simple. But I am stumped.

I have a series of concrete pipes where I want the player to jump into and then fall all the way down serveral stories to the ground.

The Pipes are at an angle, almost a 45 degree pitch.

The Pipes are connected but as the player pawn falls, since the pipes are at a slight angle, the player falls thru the pipes, and doesn’t stay inside the pipe tunnel…

I know the answer is setting up colliions, but i am at a lose of how to do this for this senario.

Here is the concrete pipe static mesh I am referring too.

How can I set collisions on this Pipe to where when the player pawn falls, it stays “inside” the pipe instead of falling outiside past the static mesh?


Thanks,
.

this is an old tutorial so I don’t know if it still works the same but you could give it a try.

[quote=“IndieGameCove, post:2, topic:122108”]

this is an old tutorial so I don’t know if it still works the same but you could give it a try.Unreal 4 Creating Custom Collision (for concave surfaces) - YouTube

Wow! This is just what I needed!

Thank you so Much IndieGameCove! Unreal 4 Creating Custom Collision (for concave surfaces)
Yep, this is what I needed!

Thanks,
.

sure thing