My client's SceneCapture2dCamera cannot see other client players and server player

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The server-side player can see the client-side player
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But the client player cannot see the server player

The setting of the scene capture 2D camera is the default state
Their generation logic is as follows



Each Player generates its own camera (I think this can reduce performance consumption)

How do I set up so that the client player can see the server player and other client players