This picture shows that the transform for the mesh component is reset 0-0-0 , when i start the editor
for further context this project has been migrated from ue4 to 5.0 to 5.1. I use source control and tried reloading the asset, as well as validate dependencies. nothing’s wrong with it on an obvious level
i made a duplicate and it isn’t affected by this strange phenomenon. i can’t replace the character as there are ALOT of references
It’s a pure blueprint project, all values are set to the character class default when i restart the editor, and my player is the only one affected by this. even though it is a child of ALS base character. And ALS base character is a child of the common Character class.