My character’s feet are not touching the ground. It seems that the z-axis is not at 0, even though in 3DS Max it is. What am I missing?
Thanks.
My character’s feet are not touching the ground. It seems that the z-axis is not at 0, even though in 3DS Max it is. What am I missing?
Thanks.
go into components of your game character and tweak height of skeletal mesh
Shouldn’t it automatically import in at 0 orientation?
yes it should but your character might not match collision mesh so it collide before actually touching ground just check if character height matching collision mesh
Check your collision capsule … that is normally the problem … move the model down to the bottom of the collision mesh and resize until happy.
That did it, thanks.