My Characters Physics are not working as intended, how to identify issue and resolve it?


Hey there!, I’m having a problem with my characters in Unreal Engine 5, I have double-checked and compared the physics asset file of all my characters with my same default settings and tried tweaking some settings. But unfortunately no success so far. Would Appreciate some insight on the matter. Thanks!

epic support reply

Requirement:
Physics Assets must properly cover skeletal meshes where applicable and simulate physics appropriately for the assets intended use.

Physical assets needs improvement:

  • the PHYS_kid_PhysicsAsset and PHYS_Viking_Main_PhysicsAsset are stiff and the limbs does not moves.
  • PHYS_Viking_02_Main_PhysicsAsset and PHYS_viking_03_PhysicsAsset when simulating melts and all the limbs clips into each other.

[https://youtu.be/uPF48ltFUtw]

Hey there @DevHassan9824! You mentioned the physics asset for both skeletal meshes are similarly setup, but I would also verify the Physics Asset is connected to the Skeletal Mesh:

So I went ahead and checked and can verify that the Physics Asset is connected to the Skeletal Mesh. i have two projects, but only one character in the “project B” is showing somewhat desired physics simulation and the rest of the characters in project a and project B are not showing desired physics simulations. even though their settings are default, and tweaking them showed no difference.