My characters head is flying forwards when i import my fbx animations from maya help!

So this character was rigged with Advanced Skeleton, I’m in Maya 2017~ and for some reason it looks fine in maya, but when I import the fbx into unreal the neck is all jutted forward. It looks as though the …upper neck joint or something is causing the characters back to be pushed back in y. Rather friggin odd…anyone seen something like this…with advanced skeleton rigs specifically or otherwise? thanks!