My characters feet stretch when using animation montages.

I am importing animations from blender for my character and all of them work perfectly in my animation blueprint. Though the minute I create a montage for one of my animations and try to use it in my characters blueprint the feet stretch in game play. When I open the animation montage editor the animation looks normal. It only stretches in game play. The animations only stretch when using the montages in the game and nowhere else.

Hey @Fvenn3!

So… this picture doesn’t really help it’s just a blur with no context… But I can tell you that stretching feet is USUALLY due to foot IK setup!

Let’s dig in there and figure it out! Bring more info than this, though, as much as you can! With animations it’s good to supply video- pictures work well with code but animation is about context and movement! :slight_smile:

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