My characters don't share the IK Rig

Please help me i’m a beginner with the IK Rig, i usualy search and find a fix but this time i don’t know what to do
I have multiple custom characters that share the same skeleton, animations and animation blueprint but only the main one is using the ik rig for foot placement and rotation with the ground.

The rest have the same weightpainting and bones as the main character

I created the IK Rig from the skeletal mesh of my main character and i was expecting the others to use it since they share the same Animaton blueprint

  • do i need to retarget if they use the same skeleton?
  • are there some nodes related to the IK rig within the animation blueprint i’m missing?
  • do i need to have a separate animation blueprint for each mesh?

Update:

  • i tried the ik retargeter but it seems irelevant since they use the same skeleton
  • in the AnimBP I tried adding the other characters in the Aditional meshes but no change
  • i tried copying the AnimBP and set references for other characters, i did the same with the Ik Rig, they look fine in the preview window but it’s not showing at runtime.
  • i tried making a new ik rig from the mesh of the new character and made all the goals again and referenced it on the AnimBP and is still not using it

I found the issue, in AnimBP - Event Graph there was a Cast_to_BP_Main_Character that was still referencing it to the main character, i replaced it with a referace to the second character and the IK Rig has correct foot placement

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