my character turns alone (resolved)

hello. I have a problem that may be simple but I can’t figure it out. It turns out that I have two characters. One works perfectly for me but the other when I go backwards automatically turns forward, what could be the problem?

this one suits me perfectly

cap5

but this is not going well

cap4

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Hey Fer_40!

Are these the same character with a skeletal mesh that changes based on gameplay like the Mario games? Or are these two separate characters? That can matter here, comparing the two for differences!

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hola Mind-Brain

They are two characters from the same game, he has his skeleton maya appropriate for the character.

Can I give you the project so you can see it?

Better to check with your animation blueprint. If they have the same anim bp, it is strange.
Can you share the config of the characters and anim BP?

BR

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The first three images are of the one that is perfect, the other three last where the error is

First, you have a rotation rate configured as negative and positive. Is it on purpose you have them different for each character?
Also, check the AI Controller as something is forcing the character to turn.
Make Arrow component visible in the game and see if it rotates on both characters.

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Yes, that’s how I take the rotation.
I don’t know why the character only rotates, it shouldn’t do it.

this one works fine

and this one doesn’t

cap7

they both look the same

Hey again @Hector40!

So what chuklov is suggesting is to select the arrow in the blueprint, go to the details window and find the “Hidden in Game” setting, and set it to false. Then go test it, if the arrow turns as well as the character, the entire BP is turning. If the arrow stays turned to the left, it’s ONLY the skeletal mesh :slight_smile: So go test that and get back to us!

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hello. I put that option but it doesn’t appear in the game

cap3

I found the error, I had to uncheck a box.
Thanks for the answers. they helped me orient myself

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