hello. I have a problem that may be simple but I can’t figure it out. It turns out that I have two characters. One works perfectly for me but the other when I go backwards automatically turns forward, what could be the problem?
Are these the same character with a skeletal mesh that changes based on gameplay like the Mario games? Or are these two separate characters? That can matter here, comparing the two for differences!
First, you have a rotation rate configured as negative and positive. Is it on purpose you have them different for each character?
Also, check the AI Controller as something is forcing the character to turn.
Make Arrow component visible in the game and see if it rotates on both characters.
So what chuklov is suggesting is to select the arrow in the blueprint, go to the details window and find the “Hidden in Game” setting, and set it to false. Then go test it, if the arrow turns as well as the character, the entire BP is turning. If the arrow stays turned to the left, it’s ONLY the skeletal mesh So go test that and get back to us!