My character starts shaking when i play on standalone game, but it does not shake when playing in the editor, why is this happening?

My character starts shaking when i play on standalone game, but it does not shake when playing in the editor, why is this happening?

Did you happen to find a solution to this? I am having the same problem.

Same problem, can anyone help us?

Hey @AdrianorRazor3D, welcome to the community!
Shaking how? Is it possibly collision with the ground that is an issue? Try moving your player start to a flat area, if you haven’t. :slight_smile:

a video would help. hard to know what this is about

I Tried this but not work.

That looks like an issue on your animation graph, like it’s trying to start another animation but then goes back to idle rapid fire. Check your transitions leading away from and back to idle.

Another thing you can do is open the animgraph, and start the game, then up at the top middle-left on the animation graph there will be a dropdown to select an actor- select your main character in that and it will show you the animation paths in real time. That might provide some insight as to what’s going on! Unless you’re providing input it should just show the idle animation looping.

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I had similar problem with my offset. I have edited a bit my blendspace idle animations and it triggered this problem. Open you anim blueprint and disconnect parts to identify where your problem is. I had mine with offset. Once i disconnected it it worked fine. Later i found out i edited animations in my blendspace but i used original animation as aditive to my offset blend space and it caused this issue. These two animations was coliding. So i used the new idle animation i edited to create new offset animations with this new anim as aditive and it works fine.

@PowerfulTank123 @AdrianorRazor3D

Did either of you have any luck with these solutions?

Let us know so we can share that with anyone else who may be in need!