I want to practically disable capsule component and use physics asset (skeletal mesh’s collision) only. Capsule component stops the chracter from hitting to wall or lying in the ground etc.
I set skeletal Mesh’s collision preset in the character bp to PhysicsActor and now its spinning in the air. Don’t know what I did wrong.
By the way probably I will set all bones in the character a different Physics Blend Weight ratio, not a total ragdoll system, just so you know. Actually I think this is technically not ragdoll, only physics animation but anyways.
Hi @NEYSE_O001 ,
Why do you want to set the ragdoll at the beginning?
I usually activate the ragdoll when needed and set the default collision as the default.
Physics animaton will be always active all the time, if this is what you mean. Game is based on pyhsical movement in my mind at least. Actually Physics animation was working, but capsule component is as I said limits character’s movement by not letting it hit the wall, lay in ground etc, somehow I didn’t had to change standard UE sample character’s skeleton or collision etc before.