Hello. I have controller, BP_KING and this blueprint: My character not going to default player…
Please help
First of all there is a “Simple move to actor” node which allows you to move directly towards the other actor without needing to get the vector ![]()
For your actual issue. Do you have a nav mesh bounds volume? Because for the simple movement (or any pathfinding for that matter) you need a (in unreal) so called nav mesh. A representation of all walkable floor which allows the path finding algorithm to find the shortest path to the destination. Without there is nothing to calculate the path with and it simply won’t walk at all.
Cheers
Thanks - work