My character movement is messed up

Hi Im pretty new to ue5 and was trying to make a Fps game i made my character a static mesh then made a m16 model witch is also a static mesh and I put that in his hands so he is holding it but when i try to play the game and move my movement is all messed up like when i click w i go backwards and stuff

Hello, Welcome to the Forums.

Do you know which input system you’re using? - If you’re using the new input system (implemented in the FPS template) then you might need to ‘negate’ the forward-backwards movement input with a modifier.

It makes a bit more sense when looking at in in the old input system though. It’s basically saying ‘Feed a negative value into the system that makes you move forward to make you move backwards’

If you can’t get it sorted post some images of your movement Blueprint for further troubleshooting.

Thanks i was able to fix it by moving my character model a bit forward out of the capsule it kinda gliches thrue walls now but that’s fine for my game