My character kick rock like foam?

I try to create destructible rock. I have to simulate physics on rock but my character always kicks the rock like foam even if the rock has a very large mass than the character or different physic material.
I try to search for answers but the answer that I found is really confusing me and I can’t make it work.
Am I dumb or something?
Please, anyone help and thank you in advance.
My problem is just like in this video.

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I’m having the same problem.

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The UE character movement is not physical – it is optimized for creating a fun, FPS-like movement of a character.
There are some parameters for how much a character can push on an object that you can tweak in the character movement component, but if you need it to be fully physically simulated, you may have to write your own movement code using a rigid body that you drive with forces and torques.

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