I am pretty new to the Unreal engine but I am trying to create an architectural walk through of a model taken from LIDAR scans. I have the model in an .OBJ format which I have been able to bring in fully textured. I have created a plane which the building sits, and tried to set a number of the settings for collisions with the capsule and the static mesh. However when I press play, the player always appears under the model and the floor.
Wondering if anyone can help me get the right settings so I can walk around the building, setting up the collisions accordingly.
Any help would be greatly appreciated