when I start my game, my character does a little jump. I have to clarify that I have created a custom colsion
If you are using Player starts, then lift them up a bit. Your pawn is jumping because its partially spawning below the surface.
Depenetration is what’s happening. The engine is trying to separate the overlapped blocking collisions. It does this via force which will make pawns go to a jump state (is in air).
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I already solved the problem, it was to set the z factor of the jump to zero