Does anyone know why my character texture is blurry?
When I press play, the texture is clear, and then it becomes blurry over time
Does anyone know why my character texture is blurry?
When I press play, the texture is clear, and then it becomes blurry over time
Can you set Level of Detail - Advanced - Never Stream
to True in your texture settings and tell me if you notice any difference.
It didn’t work
Hmmm. I’ve never seen it going from good to worse, sorry.
What I can think of is this:
Try observing the Base Color in the Buffer Visualization and tell if you still loose detail there.
I don’t think this has anything to do with the textures. It’s looks more like a Level of detail problem.
The character starts off with a high level of detail (look at the circle on the backpack) then gradually drops to a lower more crude model.
Check if your LOD setup is correct for the characters scale on screen. It should be either at LOD 0 or 1 at that range.
Ah! So it was both the mips AND the shader.
Good to know that the Texture Sampler is yer another place to mess with your mips.
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