My character is very BLURRY

Does anyone know why my character texture is blurry?

When I press play, the texture is clear, and then it becomes blurry over time

Can you set Level of Detail - Advanced - Never Stream to True in your texture settings and tell me if you notice any difference.

It didn’t work

Hmmm. I’ve never seen it going from good to worse, sorry.

What I can think of is this:

  • Something with the mips is wrong - unlikely since stopping the streaming did not work.
  • The post process is blurring it - unlikely since the bricks seem unaffected.
  • The material is blurring it - it doesn’t seem that complex to be messing the texture like that.

Try observing the Base Color in the Buffer Visualization and tell if you still loose detail there.

1 Like

I don’t think this has anything to do with the textures. It’s looks more like a Level of detail problem.
The character starts off with a high level of detail (look at the circle on the backpack) then gradually drops to a lower more crude model.

Check if your LOD setup is correct for the characters scale on screen. It should be either at LOD 0 or 1 at that range.

1 Like

FIXED: The solution was to force the mipMap level to 0 (full resolution) in the material

Ah! So it was both the mips AND the shader.
Good to know that the Texture Sampler is yer another place to mess with your mips.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.