Im using the character controller. And I cant seem to figure out why he is slowing down. Ive tried all the settings I feel like. I move the character by code -
Forward -
AddMovementInput(GetActorForwardVector(), Value);
Left/Right
AddMovementInput(GetActorForwardVector(), Value);
I’m all out on this one. I’d appreciate any help, thank you!
This way you see if your value is not 1 or -1. If Value is any number between then your character will move slower. In that case it would be a problem with your input setup most likely.