I’m trying to make a boss for my 2d game. It is suposed to move randomly in the air in a bounding box. I want the movement to be smooth with some variation so it feels natural.
Currently I have a BP based on “PaperCharacter”. I had to set the gravity to 0 so it’s not falling.
As for the movement I tried using a timeline and it did not end up well.
The timeline is set to go from time 0, value 0 to time 3, value 1.
My character is moving like every frame in a random spot teleporting around, but after 5 seconds it works fine and it’s not teleporting every frame. If I try to run the timeline from the start, it will move every frame.
Anyway, I’m not sure if using timelines is the best approach for what I need, so feel free to come up with a new idea. Navigable mesh and “Move AI to” did not work for some reason.

