My character gets deformed when I enable ragdoll, ONLY when i try to change its scale

Same problem…
However when I change it manually in the world, it somehow magically works…

So… I have no idea how or why…

Though thanks a lot for your technical viewpoint, I didn’t think of it that way, and hopefully it could help us solve this…


On another note, I think it’s interesting to note that the scale down of 2.0XYZ somehow translated to 0.4 in the mesh.

Or maybe that’s irrelevant…? its just some math to make sure it gets scaled correctly?