Hey, I feel like I’m doing something wrong, but I can’t for the life of me understand what it is…
So please help.
Here’s the context:
I’m making a tactics game (The likes of FE), but when my units go into combat, I want them to shrink, and grow when combat is over. (That’s just the style of the game)
So the problem is… When the units die, I want them to ragdoll, however for some reason they get deformed only when they are re-scaled.
In this short video, you’ll see exactly how the problem looks like, and how I produced it.
So… What I learned is that for some reason the “Capsule” of the character doesn’t get re-scaled, even though the numbers to the side clearly show that its scale has changed, but it’s not applied for some reason…
Additionally, even when I have used another character that doesn’t have a capsule, and did the exact same thing, the same exact problem happened.
If you look here, when I resize the character while in the editor, or during runtime, everything gets re-scaled as intended.
What I want to do is find a way to also apply the re-scale to the capsule component using code during runtime.
Or generally get some help to finally allow my character to shink/grow and ragdoll normally. (Whatever that solution may be.)
I’ve searched about this, and I can only find 1 post about this, but it wasn’t helpful or I didn’t understand it.
PS: This uses the Default UE5 Skeleton.
I can provide more info if needed.