Details:
C++ based project.
Animations ofc in blueprints
Issue:
This is the default map… where my animation and character are working just fine like i wanted… but the next case…
Here the map is the map i wanted to use for my game… and when i slide… character is free falling below the map/ground…
i used ue’s default geometry cube with hollow ticked.
Cant figure out why this is happening.
Help is appreciated