My character falls below ground after Slide

Details:
C++ based project.
Animations ofc in blueprints

Issue:

This is the default map… where my animation and character are working just fine like i wanted… but the next case…

Here the map is the map i wanted to use for my game… and when i slide… character is free falling below the map/ground…

i used ue’s default geometry cube with hollow ticked.

Cant figure out why this is happening.
Help is appreciated :slight_smile: :people_hugging:

Hi Scarblaz,

My first thought is that the ground needs to be thicker.

Do you see any difference when changing the ‘Wall Thickness’ variable on your BSP Geometry Cube?

Cheers