My car is acting strange

Hello,

I’m trying to create a drivable car in Unreal engine 5.3 but there is a problem.

The car I imported from Blender appears to be on two wheels when normally it should be standing on four wheels so it bounces when I drive the car in the viewport which causes the car to flip over.


I have tried several times to find a solution to this problem but without success so I would like to know how to make the car behave correctly.

try to adjust its center of mass,lower it a little bit.and increase suspension hight.

Like that ?

Center Of Mass

yes,-10 might not be enough,try begin with -100( 1 meter)

I tested with this:
Center Of Mass 2

Looks like it’s colliding with the ground.check physics asset.make sure it’s collision body isn’t too low

That’s what I think too but normally the bodywork should not touch the ground depending on these parameters:

Drag the box up a bit and test it :slightly_smiling_face:if doesn’t work,drag it extremely high and test again.so we can be sure it has nothing to do with collision.

It seems to be getting better but the handling…