My Camera actors are Bugging in all weird ways and I'm losing hope

Hey guys, a million thanks for helping me out! A few answers:

  • The resolution is set at 1920*1080

  • I’m not using any c++ in this project, I only know how to use Blueprints - and after 4 years still learning. I’m a modeler by trade, a thing like C++ I can’t really comprehend.

  • This is also why I don’t know for sure if I can reproduce a plugin like that, I was planning on using it out of the box. It’s this one that I was planning on using. It’s got all custom menus and such, and I have literally no idea on how to do that.

  • I need to try out installing 4.17 (downloading now) as well as the other suggested things. I will try it tomorrow, it’s already 3AM at my place and I’ve been going at it since noon :sweat_smile: UPDATE: all works fine in 4.17 - time for bed now, will move up to 4.18 tomorrow!

  • CAM_Playercam is a Blueprint. It’s parent is a CameraActor. There is some blueprint script on it to make it act correctly in certain situations (zooms, only move along a single axis and such). The only components used in this BP is a Scene Component and a Camera Component.

  • Even if I drag in a basic, clean, new cam the same bugs show up.

  • I don’t know what an .h file is or how to do that last bit with creating the custom class.

  • I can easily revert, I make daily builds and backups (twice). It’s just that I’ve been struggling to get this to work for 3 days already.

  • Maybe useful information or not, I don’t know: the only other plugin I use is FMOD.

I’m gonna slowly try and work my way up from 4.16 to 4.24 (it’s the minimum version the plugin requires). If that doesn’t work I’m afraid I have to stay at 4.16. It’s too bad, because literally everything else seems to work well. Playtesting the game for a couple of hours I haven’t run into any other bugs further.