My c++ code should work, but UCLASS and class is throwing errors that can't be fixed

Yeah exactly the thing I recommended :smiley:

But I wanted to explain all dependencies one class should have.
When I first used Unreal there were many Errors and I didn’t know why, until I realized that the Naming Conventions etc. where essentially. (F before struct name, U before Object and/or Components A before Actor)
Also other things like .generated.h and so on are things you have to know when using Unreal Engine, because the Compiler is not a help, when trying to find the error.

So I tried to show him all the things he has to be careful at.

But fortunately the problem is solved now :slight_smile:

Good luck

Greetings