Hey there, when I run this BP, it works as intended but with a few kinks. Those kinks being, every time my “dash” reaches it’s destination (if in the air), it’ll pause and then continue the velocity, or (if on the ground), it will clip into the ground for a split second and then continue velocity and normal z level. Also, the “dash” ability allows the player to kind of fly into the sky when I want the ability to stay ground but still be able to interact with walls (as if I’m dashing onto the wall). Lastly, the TPTraceUpdate section does not update fast enough, causing the actor that it spawns to not spawn in when I spam the button (I want to be able to spam it so I can move and super sonic speeds). Any ideas on how to fix any of these?