My Bp_FirstPersonCharaceter gets input and moves without inputAction IA_Move

I’m making a game where i need to climb a wall.
I have te climbing movement done in another project. But when i replicated it in the main project, suddenly the character does both movemnt when in climbing mode, the one when the character climbs, and the normal one.



This is the character movemnt.

For example if i delete the EnhancedInputAction IA_Move, the character can still move normally.

But when the character grabs a rope and is in “Sling Mode”


The character now does this input normally, whithout the base IA_Move affecting the position.

At first i thought it was that the project got corrupted, but i migrated the content folder to another project and still did this.
Then i created a new project to check if it was my unreal, but worked normally.
I think that maybe is some other blueprint that makes the character move, but i can’t find it if it exists

I just find out that the input works correctly when i use the directional arrows, and it does all the movements correctly, it just work bad when i use wasd, is this any kind of bug or something?
It’s unreal 5.2 by the way.