my bow string moves so wired with ControlRig

i use a Control Rig to Draw my bow string, which looks like this

and in ABP_Bow, draw state looks like:

i pass arrow socket which is in the right hand’s bone to the bow

then in the bow’s class, i pass it to the ABP class of the bow

and here is the initial transform logic

sadly in the result, the string turns out going into mad

any help, thanks very much.

Did you eventually manage to fix this?

yes, i did.

my problem is that my anim is a sequence like take arrow, draw, fire, all in one

the Control rig should only work in the period of draw

since the current transition will only be passed in the draw period, before or after this period, it is 0. thus cause this problem.

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