My BluePrint works in PIE but not in standalone

I’ve just come across a solution for my problem! I’m not sure how much this will help your specific problem, but I got around this by changing the code to the following:


Basically I changed two things: replacing ‘AI MoveTo’ with ‘Move to Location’, and also changing my pawn’s target location from a built-in ‘Target Point’ to a new Blueprint actor (literally just consisting of a cube).