So as the title suggests, I have my blueprint code working exactly as I want it to - but only when played in editor. This seems really weird to me - surely it should work the same everywhere? Here’s the code, which tells my Blueprint Pawn to move to a specific location when it becomes active:
Note: ‘Target Location’ is a public variable reference to a ‘Target Point’ actor contained within the level.
So when playing in editor, all instances of the pawn move to the Target Point I’ve designated for that instance of the pawn. However, when played in standalone, only one of the pawns moves - and instead of moving to the designated Target Point, it moves to the other pawn instance - I have no idea why!
Any advice on what the problem might be would be greatly appreciated!