Hi,
I’ve got a matinee sequence (see image) with an event triggering a blueprint widget to show a text at different time on the screen.
I can see the text when I start the game and everyting is fine
When I play the sequence in Matinee, I can’t see the text and when I want to record a movie, the text is not saved inside the images.
I have the same issue…
any luck with figuring that out?
When you create a widget you add it to the view port but you haven’t given the create widget a owning player. you can try to hook up a get player controller or get HUD and then get the player controller from that.
Player 0 is always the default player in a scene