My Blueprint Interface don't activate the event

Hi,

I made 2 simple BPs and an inteface. The first BP set a bool variable to true and send it to the interface, this works, but the second BP which get the bool variable through the interface, the interface-evend doesn’t fire. Both Blueprints are actor-classes, both Blueprints are placed into the level.

By the input-Blueprint I’m not sure what should be setted as the tragget, should this self or the other Blueprint?

I put a reference of the dj_BP_Test_interface_BP as a Target, but it still doesn’t fire an event there

The target should be a reference to the object on which that function must be called. So in your case it must be the other blueprint instance.
Things you could try:

Test and make sure the reference to the other object is valid (use Is Valid node) before pssing it as target.

Cast that reference to type dj_BP_TestInterface_BP and then call the function on it.

Are you making both BPs have an ‘implements interface’ thing in the Blueprint Properties dialog?
Then you need to use Cast To node I believe… not sure why though.

^ Check what he said too

Ok I got it, the BP-ref wasn’t valid.
The error was that I didn’t set the “Target Blueprint” on the object which is placed in the world. Thanks!