My blueprint character is rotating with no reason...

For some reason my blueprint rotates endlessly and randomly for no reason. I tried to do something about it, searched on the Internet but found nothing. I also double-checked each blueprint to see if it had a cast for my character, but alas, there was nothing related to rotation. There is also nothing about rotation in character itself.
Here’s a video of it spinning:

I use latest UE5 with 2 marketplace plugins:

Do you have any ideas on how to solve this?

Are you using Control Rotation to define rotation of your camera/pawn?

I can almost promise you this is NOT true. I mean, it could be a bug, but it’s certainly not random; especially if you can recreate it.

Anyway, it could be any number of things: collision, physics, user-error, a tick function, etc.

You need to expose your blueprint so we have a fighting chance in diagnosing your issue.

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Okay, here’s my blueprint:

[REDACTED]

There’s 2 more events, but they serve more as decorations, there is nothing serious about them.

My BP doesn’t have any functions or macros.

I do not use it.

Can you post a video of the LEVEL SEQUENCES playing on their own? (Not in gameplay.)

You have a few things that cause me concern. Maybe nothing, but I need to see what your SEQUENCES look like on their own.

I solved it, this was a problem with the physics, they were in conflict with the fact that the camera should not be moving, but they wanted to simulate it.

Thanks for trying to help me.

Good luck!

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