After looking at your dxdiag, I noticed that you are using an integrated graphics card, do you have another card that you can use? Additionally, if you remove the character âWizardâ from your characters folder, do you still get the crash?
I have Nvidia 540m, but it doesnt show on dxdiag (forgot to mention that, my bad). but it is fully functional.
I get the crash when i save the Wizard blueprint ONLY, like if i save anything else, its fine, but this âWizardâ blueprint is under some sort of dark spell
This was the last thing i added, Coloring Arrow component in runtime, but I do not think that it would be helpful for you.
On side note, before having the wizard blueprint, i had another blueprint which does what the wizard does now (used to be âTopDownCharacterâ), but after re-factored, it went corrupted, and caused the engine to crash on startup, so i had to recreate it from scratch, even changed the name.
As far as i âfeelâ, there is something wrong with blueprints, like behind the scenes, something gets messed upâŚNoticed that while using UMG, since i had it crashed multiple times just by pressing ctrl+z to undo.
One last thing i noticed, sometimes when a blueprint is referenced to another, and vice-versa, if you compile one, the other would go dirty and require compilation again.
It may be a circular dependency, which is currently being assessed by the development staff for a fix. Try removing one of those references and see if you still get the crash.
Ok well the good news is that it isnât a circular dependency. Do you have a stripped down copy of the project you would be comfortable sharing with me? I would be more than happy to take a look and see what may be occurring. If you are, you can private message me the link on the forums at forums.unrealengine.com
Currently im not using version control, thus my project is not uploaded on any server , I wouldnt mind share my project with you lol, its just a simple graduation project xD. a sandbox gameâŚ
However, the project size on disk is 1 GB would take time to uploadâŚ
If you create a dropbox (it is free) at dropbox.com you can upload it there and then share the link with me (right click file>share link). Unfortunately without either the project or repro steps that consistently reproduce the crash I will have a hard time identifying what is occurring.
Currently im trying to debug it, by duplicating the wizard blueprint, and start removing nodes / functions / variables from it and save, see if it would crash or not,âŚIf i remove everything, it would save , but removing partial things would cause a crash on saveâŚstill investigating, if i got nothing, ill do that dropbox sharing, and send you the link via pm here.
Alright, I fixed it weirdlyâŚhere is what i have done:
As you can see in the image, i have a custom event which is called OnReceiveMovementInput, so i removed the binding and the event, compiled, saved, no crash.
Then i recreated the binding, and the event, compiled, saved, no crash.
Then i hooked everything as it used to be, and everything worked right, still no crash when save.
Okay, this is getting annoying, here is the last situation of the wizard class:
-Whenever i delete all nodes in event graph,then compile, then save; it saves with no crashes.
-After that, I press ctrl+z to undo, getting back my nodes, compile and save, saves correctly, no crash.
-saving afterward doesnt crash, but if i exit unreal engine, then come back, saving would cause a crash
I still didnt figure out how to reproduce it, but im still working on that.
I will do that soon, since I got the wizard blueprint corrupted again
But this time i caught the tip of the string (if that makes any sense lol)
Last time when my wizard went corrupted, I remember I was working on it on the morning, then i saved everything, left unreal opened and put Laptop to sleep, then went to have breakfastâŚ
When i came back, i noticed that the project was running a bit slow
like 50% slow, compiling takes more time, saving takes doubled time, etcâŚ
after that, the wizard went corrupted.
And today, i kinda did the same, was working on morning, saved it, closed laptopâs lid while unreal is running so the laptop go to sleep, then went to my college.
And there, i felt unreal going slow again, and when i closed unreal and reopened it, it crashed on start up.