My behavior tree is working, but continue to fail


My tree is working. It can perception and PlayerCheck. My tree just continue to move like in video. I think Patrol node is failed or move to node is not working. Why this problem happen? It worked well for few days but I add other files to my project, suddenly it act like that

Looks like the target location is not valid for the move to node. It could be a couple of reasons.

  1. Invalid target
  2. Out of reachable area
  3. Quick Success

For instance, you could check your nav path or whether your generated nav mesh covered the target location or not. You can press “P” to view your build nav mesh paths. Anything in the green area is a reachable point. Make sure it covers anything you need.