My arch viz character moves forward/backward when looking left/right.

My arch viz character moves forward/backward and eventually goes through walls when looking left/right instead of turning on a single point. Turning right seems to cover more distance than turning left if that helps any.

Pic 1: Imgur: The magic of the Internet
Pic 2: Imgur: The magic of the Internet
Video: UE_Camera

Notes:

  • I suspect it has something to do with my screwed up components hierarchy
  • There is second PP volume I cannot delete. I tried something, no longer need it.

This post shows exactly what im experiencing, but the solution doesn’t seem to fix my problem.

It is most likely due to a faulty setup, it looks like not all nodes are hooked up in the second picture you showed.

Here is a setup that works for me: