My AnimationBlueprint state and physics objects are being reset when I turn my camera around. It seems like they're being reset by occlusion culling. Any ideas?

When I do a 360 degree turn with the camera it seems like NPC’s AnimationBlueprint state is being reset when the actor is taken off screen and returned on screen. Objects that are simulating physics (both skeletal and static meshes) kind of freak out when returned to the screen as well. I was wondering if occlusion culling is affecting them.