It might be an useful technique to share with others, and i also have a law-related question:
I’ve just started making animations for my game and so far (for hobby, not commercial projects) my workflow was like this:
- Let’s say i want to make a ‘sword attack’ animation. I search for a video with such motions (from movies, games, etc.) (Quite similar to gathering reference images for 3D sculpting & texturing)
- From this video, i make a few reference screenshots with ‘key’ poses, for example:
- I recreate these poses with my skeleton at proper keyframes
- I tweak whole animation to achieve good looking transitions between these poses + possibly add some variations.
I think this technique is named somehow, i thing that’s something similar to “rotoscoping”.
Now, i’m working on my game that i want to release on Steam in future, so i want to be on 100% safe legal side. Is it ok from law-related-point-of-view? From logical point of view, motions can’t be copyrighted (if so, some company could, for example, sue you for walking on streets and ‘using’ walk cycle from their game ) So if i use animation that has very similar motion to other animation from other game/movie, (for example, character swings his sword in the same way) is it ok? I think it’s fine, because it would be just idiotic otherwise - but i want to make sure.