My Animation Montage isnt working, why?

Hello,

I’m using 3 different montages for my enemy (attack, Hit by and Death) but ironically, the easiest one, death, isnt working.

The code is very simple : call the event, stop moving, play sound, play the montage, change the collision and destroy the actor, however the Play Montage doesnt…play the animation. My code is: a1 posted by anonymous | blueprintUE | PasteBin For Unreal Engine (by using breakpoints i know the event and the Play Montage are being called when the enemy’s HP is zero)

Some extra info :
My Animation Blueprint https://i.gyazo.com/9682fb7d777624851c146fdec40be4ab.png
The Attack montage and Death Montage are using the default slot, but Hit By has a different slot

Maybe try reimporting the animation then remaking the animation montage. Is there anything different about your death animation and your other ones?

1 Like

Hey sorry for the late response.

I fixed the issue by adding another slot defaultSlot node to the BP Animation.

Thanks for your time!