Im trying to make my first third person game. And i tried changing the animation. I watched alot of youtube tutorials and it all led to this one problem. It wont switch from idle animation to walking
Hey @tod-oi!
A few questions to get things started:
- Are you using blend spaces?
- Would you mind sharing your animations blueprints related to idle/walking?
- Are these custom animations? Do these animations work when opened individually?
Any additional specifics or information you can provide will go a long way in solving your problem!
- Yes i am using blend space
2/ - Yes it is custom. And its works opened individually
In your animation blueprint event “Blueprint Update Animation” you do not have your branch connected so you are not setting speed for your blendspace or isfalling to check if the character is on the ground.
Speed later on should feed into the driving factor of your wall / run blendspace
do you have any discord account?
Hey @tod-oi
@3dRaven is right. Here is the visual representation of what they are talking about:
Without this connected nothing is going to happen after the branch.
Well if you want it to animate with the speed parameter then the branch needs to be connected to the set speed variable. Not sure why you would ever want to disconnect it.
Hey @tod-oi!
Checking in with you to see if any of the above solved your issue or if you are still having problems.
Hello yep I rewatched the tutorial and i noticed i missed something thanks for helping but i got another problem that is on a different Q&A post!