My Animation blueprint isnt making my characters arms move even though its all connected.

My ABP_FPSCharacter isn’t being activated, even though it seems like its all connected right.

Event graph:

AnimGraph:

CharacterBlueprint:

The Animation Preview on the upper left corner of the Animgraph doesnt play either, in case that matters.

Thanks for anyone who takes the time, its 1am and im pulling my hair out.

Edit:

Here are images of the state machine:

SM_ADS is pretty much the same only without the sprinting state

You also want to have a check for “is Valid” on the “tryGetplayerPawn” on the beginning of the Anim BP.

i fixed it, but thanks for your input