Hello everyone, sorry if I reposted this question but I did not get any answer in my last thread and Im really desperate for help.
When I export my game almost every texture looks white and I dont know why?
Has someone experienced something similar?
Any help is very appreciated, thanks in advance.
my explanations for this is that probably your device doesn’t meet minimum requirements for the the unreal version you are using.
on android the operating system is more lenient, more forgiving when starting an app, it will not check if the app can run 100% on that hardware. It will start the app anyway.
Then there are many types of graphic hardware on all these devices and some may do certain graphic functions but can’t do others.
In your case probably the device can’t deal with the unreal materials.
so first check if the devices meets the requirements. if yes, try on a second devices, if that still doesn’t work could be you have something broken in the project
Thanks for answering me, I’m testing on a Samsung S20fe, and I did research and found it does meet the minimum. (Correct me if I’m wrong please).
But it’s true I have not tested it on other devices. I guess I just thought that if it works on my phone, it’ll probably work on most phones.
Is there a way for making a game in Unreal that is playable for people with different kinds of Smartphones?
because my goal is to make Virtual architectural walk-throughs and I thought to myself that Android was the perfect platform for making it accessible to all of my clients, who don’t necessarily have the most updated Phone.
Any suggestion is well welcomed, I appreciate your time for answering my question!
Hey there @Pablobailey! I’ve seen this issue once or twice before, and in those cases, the device was either struggling with the shaders or it had an incorrect rendering type or anti aliasing. You can adjust both of these in Project Settings → Engine → Rendering
Alternatively, if you have ES3 preview open, does the project have the same issue?
Hey, thanks for answering I did tried to it tweaking the options that you suggested but no luck for me, even the clouds are missing but there is one texture that does appear…
I’v tried to copy the texture settings from that one indicated with the arrow, in all of my textures but no luck.
So I was thinking that should not be the case if even my mannequin’s texture is not working.
I did notice that texture said baked, so I also tried baking textures, (Saw a tutorial for this since I’m very new to Unreal).
I also got some help from chatgpt which suggested updating some part of my android sdk but I juat got lost from there. Hahaha again thanks for all the help.
I don’t want to just give up on this, I’m really determined to find a solution haha.
For ES3 I’m still not very familiar so I’ll dive into that now, so far I’ve been packaging and testing directly on my phone.
Hrm, I’m primarily a PC developer so I can only provide basic info on the android SDK avenue, however if any textures are working it’s unlikely that the SDK is the issue. Generally if the SDK was out of date, the project may not even launch on unsupported devices (though not always as Doru pointed out it can if the application itself doesn’t crash immediately).
You mentioned trying to mimic the settings for that material correct? Could we see the materials details and the texture itself’s details? It’s a long shot but it’s possible it’s compression issues.
Could you also build a fresh third person project and try it on the same device? The stock projects shouldn’t retain the issue, and if it does there may be something else environmental being the issue.
To work in editor on (emulated) android rendering, just go to the top right when in viewport, select settings, preview rendering level, then you would choose Android ES 3_1 (or Vulkan if that’s your target/device)
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Is everything now white in editor as well?
Hey thanks for all the help I’m sorry for the delayed response but I had to take a break and ultimately I did find a solution.
I did as you told me and packaged a fresh new project, and it worked, so I just imported my assets to the new project and voila!
Only thing now is my grass texture, but I’ll dig into it now!
Thanks again for the support, I guess my previous project got bugged at some point but I’m glad I’m still learning a lot!
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