My AI projectiles are acting weird

Hiya, somewhat of a novice to blueprints so you may have to bear with me if I do not understand some parts. So, essentially I have followed a fairly old tutorial by Matthew Palaje on YouTube about creating basic enemies in UE4, most of which shoot projectiles. I’ve followed it along and created one that shoots projectiles and it all works fine, except when it fires, it doesn’t fire straight in front of it, it looks like it fires off to the side but somehow still manages to damage and kill the player character. I’ve attached a screenshot of the blueprint and a link to a video of the AI doing what I have explained. Any help would be greatly appreciated.

Thank you in advance! :slight_smile: