I made a blender rig and made animations for this rig with the intent of exporting it into unreal. When I import the fbx file, the mesh looks completely fine and the scaling compared to the preset character is good, but when I preview the animation, it is extremely small and almost impossible to see the animation. Though if I do do some magic with the camera I am able to see that the animation is working as intended, just EXTREMELY small. I looked up some fixes and saw that I could try and change the scale in blender to metrics 0.01 and then export it at a scale of 100, but this does not fix the problem. I worked hard to animate this rig, and would like to know if there was any way to fix this issue.
Many people have the same issue when going from blender to UE4 and the problem is on the blender side from what ive seen and experienced myself. It is definitely a scaling issue between the mesh and the rig within blender. i would suggest looking up tutorials and just messing around with the scales.
I’m having the exact same problem I got mine on sketch fab almost had it perfect. But I started over again an again to try to figure out the rotation was messed up… now the animation scales are like tiny. I adjust the scale of the bone to like 111 which is accurate keeping that number in my head the I hit save in uefn and then poof still blank animation preview cause the size is tiny and I’ve checked blender for size reference it all looks fine… any solution? I guess I’ll just keep exporting trying to figure it out.