Im trying to get an actor attached to player, but idk why im getting bugged and the hitbox appear in upper right of the screen.
Thank you for attention .
Woah. First of all, I would recommend cleaning up your blueprint and making it much neater.
Attempting to answer your question live: Twitch
Hey there, you are using the incorrect node for setting the location/rotation of the object. That node “Set Base Rotation and Base Offset in Meters” is used for VR HMDs as per its doc: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Input/OculusLibrary/SetBaseRotationandBaseOffsetinMe-/index.html
Você está usando os nós errados para rotação e deslocamento
Also, please note that those AttachTo nodes you are using are deprecated, you should be using the new nodes: AttachToActor, AttachToComponent
Ty VictorBurgos, you helped alot