MWS Interactive - Spectral Teleport Framework

Documentation | Demo Project | Discord

πŸš€ Spectral Teleport Framework is a modular teleportation framework for Unreal Engine.

Fully developed in C++ and exposed to Blueprint for fast and easy integration and deep gameplay customization.

 

Designed to be both a plug-and-play solution and a flexible gameplay foundation, it provides everything you need to create a visually intuitive and maintainable teleportation system, without being limited to a single implementation style.

 

πŸš€ Core Features:

  • Built-in teleport target actors

  • NPC target support

  • Configurable hint widgets

  • Niagara-ready integration

 

⚑ Teleportation Methods:

  • Spline-based movement for more dynamic traversal

  • Instant teleportation

  • Transition-based movement 

  • Custom Teleport mode for developers who want full control over teleport movement while keeping the framework in charge of target validation, lifecycle, and finish flow.

 

πŸ”§ Blueprint Hooks:

It also provides a full set of Blueprint hooks, making it easy to drive custom VFX, animation, camera behavior, or any project-specific teleport logic directly from your own systems.

 

Spectral Teleport Framework can be used to quickly set up a teleportation system or expanded further into more advanced gameplay systems depending on your project's needs.

 

πŸ“Œ Important Note:

Assets shown in the demo project or screenshots, such as VFX and icons, are not included with the plugin and must be supplied separately.

⚠️Requirement: This plugin requires the Niagara and Enhanced Input plugins, which are included with Unreal Engine.

For support and updates, join the Discord server

Support email: romain@mywebsquare.fr