MuzzleFlash not perfectly following the gun object.

So I have made a gun BP where after pressing Fire, an emitter of the muzzle flash is spawned at location(socket). For this, I used Spawn Emitter Attached. However, the Muzzle flash doesn’t perfectly follow the gun, rather lags behind when it is moved quickly. What should I do?

Have you tried socket rotation, rather than control rotation?

That may be also result of using world space not local space inside emmiter. And yes this is kind of problem with muzzle flash. Local space emmiters can look quite weird when you move fast.

Use socket rotation

I tried the Socket rotation, Didn’t work. Same Problem