Muzammil - Long Layered Hair Groom for MetaHuman - MHPKG

Long Layered Hair Groom for MetaHuman - A highly detailed, strand-based hair asset featuring long, textured layers with natural, wispy ends. The slightly tousled, lived-in flow provides a realistic and versatile look, perfect for contemporary, rugged, or fantasy-inspired characters. Shown in a neutral base color, this groom is fully tintable, allowing you to easily achieve any root-to-tip color variation. Optimized for real-time performance while maintaining high visual fidelity in Unreal Engine 5.

Quick Setup: Import the Groom asset directly into your UE5 project. Attach it to your MetaHuman's head socket using a Groom Component, and adjust the material parameters to achieve your desired hair color, thickness, and roughness.

✏️ SUPPORT
Questions? Reach out: muzammilpir12@gmail.com

Bug fixes included at no cost. Need custom colors, additional LODs, or animation-specific adjustments? Happy to quote separately.

🏷️ TECH SPECS:

  • Optimized strand count for real-time performance

  • Natural hair flow and detailed clumping

  • Real-world scale

  • Fully tintable (Root and Tip controls)

  • Clean, non-overlapping geometry

  • Ready for Unreal Engine 5.x