Hello, Is it possible to make a landscape material with a height map corresponding to each texture? I mean it if part of the landscape is grass, then the height map with grass works on it, if part of the landscape is made of stones then the map height stones works on it. If so, how to do it? Thanks!
This is standard landscape material method. Just watch this tutorial 500 times and you’ll be there…:
Have a look at this tutorial here in quixel blog:
We are implementing this functionalities in our landscaping tool (UnrealWorldScape) that we use for our future games, but most depends on performance cost. At the moment we have near tessellation and displacement.